Build your arcade game.
Build an arcade game around movement, scoring and a clear restart state.
How to build your arcade game
Describe the job
Build an arcade game around movement, scoring and a clear restart state.
Review the first version
Choose how the player records the player alias and how the game creator reviews the next step.
Refine the views
Ask First to adjust the fields and views for the people who will use the app.
Test before sharing
Walk through the process with a sample record and check who owns the next action.
A arcade game example
A game resets a level but retains a stale collision state.
Arcade game example
- Record
- Arcade game · 01
- Owner
- Player
Current stage · Player
Start the example
A game resets a level but retains a stale collision state.
Read the full walkthrough
Start the example
A game resets a level but retains a stale collision state.
- Record:
- Arcade game · 01
- Owner:
- Player
Apply the chosen rule
Reset the relevant state together and check that a new run starts from the intended score.
- Stage:
- Awaiting game creator review
- Owner:
- Game creator
Keep valid progress
Reset the score and collision state together when a player starts a new run.
- Next action:
- Reset the score and collision state together when a player starts a new run.
- Owner:
- Playtester
What to include in your arcade game
Keep the player alias in context
Keep player alias, level, input, collision rule, score and state together so the next person can understand the request or record.
When the next step needs a decision
A game resets a level but retains a stale collision state. Reset the relevant state together and check that a new run starts from the intended score.
Keep state visible
Reset the score and collision state together when a player starts a new run.
Choose what each person needs
Give the player a working view and the game creator a review view. Keep player alias and level attached to the decision as the work moves between them.
Questions about arcade game
Start with player alias, level, input, collision rule, score and state. Describe who enters the information and who reviews the next step.